It’s our first enemy, a bronze robot that I’m assuming is called “Dirgun”. I checked out the inventory screen, but there’s nothing in there yet. My whole body tensed up the first time I tried jumping over the chasm, but it works. Not much to it.įortunately, this level gives me a lot of wide open space to run around and get used to the controls, which are smooth and responsive. This level’s music is minimalistic, I’d call it “desert ambience”. There’s a new thing on the heads-up display, a counter labeled “Daru”. This is neat! I wonder if all of Alkali is like this? It’s trippy see this smaller Godzilla sprite moving around like this, I didn’t expect it at all. Now it’s a top-down perspective, like the original Zelda. I’ve never seen anything like this come up before either, a new control scheme? Nice of the game to let me know at least, this looks more complex than the original game. The only other level type available to me now is the “Sun-Baked Wastes”, so I’ll start with that. It could be some bullet hell endurance thing. It’s not letting me move past those Vaba Wall tiles! I’ve never seen the game do that before! I don’t know what that’s about, but I don’t think it would be wise to start with one of those levels. All robots, probably tying into the theme of this world, which seems to have a strong industrial vibe. Three bosses, Mechani-Kong, Moguera, and Mechagodzilla. Let me list them off –Īnd last but not least, the ever-welcoming SIN. This board is enormous! Easily the biggest one I’ve encountered yet, tons of unique level types too. Now that I’ve got that out of the way, let’s finally delve into World 6: Alkali. I may not understand what’s going on in that world, but anyone can see that it needs help. I don’t want to spend the rest of my life wondering “what might have been.” It’s never been about getting anything out of it. I could just call it quits and be done with the stress of it, but… No. Sometimes I do feel a bit stupid keeping with this, having no idea what I’m really doing or what sort of danger I’m putting myself into. It continued on a bit after that, but we changed topics. There’s nothing I can do to help you besides talking about it. If you must do this, so be it, but proceed with caution. If you’re implying that this is getting personal for you in a similar way as it did for me, I might be able to understand. Another part of me feels like I was just being tricked into doing someone else’s dirty work. Part of me wants to think that ultimately, those other worlds are better off for it, and she’s in a better place now. I still don’t really know how I feel about it. Me: Let me ask you this: do you feel that playing through the game was a mistake for you? Have you considered that whatever is behind that gate, is locked up for good reason? It bothers me how little caution you have about this. I get a sinking feeling in my stomach every time you upload one of these. Zach: “Curious” isn’t the word I would use to describe it. And besides, aren’t you even a little curious about what’s behind that gate? If the situation was reversed, I think he would help me. Zach: You’re setting yourself up to be manipulated. You know the sort of sensations you get from certain characters? He felt real to me. Zach: Your “little buddy”? Have you considered this is a setup? For all you know, Usol, or whatever he is, is part of some kind of trap, and this “game” ends with you dying of an aneurysm. If nothing else, I want to try and help him out. But in some weird way, I’ve grown attached to it (the game’s setting). Me: Well, I’m not expecting a reward or anything. But you asked me my opinion and I gave it to you. It’s yours now, and you can do what you want with it. Zach: It wasn’t because I wanted to “spread the experience”, I couldn’t bring myself to destroy it. Me: If you didn’t want people playing it, why did you sell it? You’re aware of it, you know you’re putting yourself in danger, and you’re still keeping at it anyway. Zach: Why? What are you expecting to get out of it? At least for me, I had the excuse of not knowing what I was getting into. I really want to see this through to the end. I’d just let it be, and not press my luck any farther. All things considered I think you had a pretty good run, you had a very interesting experience. You don’t need me to tell you that Warlock character has bad intentions. Zach: As far as what’s happening with your game, if I were you, I’d just stop. We had a much longer conversation this time, and he shared some things of a more personal nature that I’m not going to post here. I wanted to maintain a good relationship with the only other person (that I know of) who has played this cart. I hadn’t talked to him in a while, and I think we got off on the wrong foot, so I was attempting to remedy that. Before I start on World 6, I want to talk a bit about a conversation I had with Zach.
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